Source: TED This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to print (Opens in new window)Like this:Like Loading…RelatedTakeaways from 2019 Digital Accessibility Trends with Tim Springer, Founder of Level AccessThanks to Accessibility New York City (A11y NYC) livestreaming their April 2018 meetup last night, I was able to attend Tim Springer’s presentation 2019 Digital Accessibility Trends. I didn’t know much about Springer’s background, he’s been doing accessibility work for 20 years. He started his accessibility journey when he was…In “Accessibility”Takeaways from WordCamp Pittsburgh 2017This past weekend I had the pleasure of joining over 150 bloggers, business people, designers, and developers at the WordCamp Pittsburgh 2017 conference to learn and talk about WordPress. I was excited to attend! Last year, I was disappointed I couldn’t attend the inaugural WordCamp Pittsburgh 2016 so I made…In “Conference”TED Talk: How the Hyperlink Changed Everything [Video]Having worked on the web for 20+ years, I thought I had a good understanding of web history. Who created the web, HyperText Markup Language (HTML), and Hypertext Transfer Protocol (HTTP). How web standards came about. But when it comes to the hyperlink—what most people call a link—it turns out…In “Internet” I admit it. I’m not a video game player. When Myst was released in 1993, I was one of the first people to play it at the software company where I worked. We all gathered together in one office to try and figure out what it was all about.I did well, it was fun! But I never really got interested in video games after that. Until the past few years, when I learned more about video games from my friends. And how games were becoming more accessible to people using assistive technology. When Herman Narula, CEO of Improbable Worlds Limited, opens his TED 2019 talk about the transformative power of video games with the statement that a third of the world’s population—2.6 billion people—play video games, it caught my attention. That’s a billion more people playing video games than five years ago. Talk about growth! What I learned from his talk:Narula predicts some of the most important changes in the way we live won’t come from artificial intelligence, space travel, or biotech. Rather, it will come from video games.The average age of a video gamer is 34 years old.In the future, video games will scale in a way that allows groups of players to cocreate together across multiple devices. And the world doesn’t vanish when they’re done.Video games can create an an opportunity for us to empathize again. To have shared adversity, shared opportunity.The new paper route will be video games: providing opportunities for kids and people everywhere to earn income. To be creative, no matter what skills they have.The video is ten minutes long. Hope you enjoy it!